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Welcome to Our Website....

OtherWorlds       InterActive  &   Design

We     are   a   non - profit   group    of   programmers   &  Computer  Graphic   Artists

Specializing in Computer Art, Graphics, and Entertainment Games.

 

If you are maybe interested in helping us with this game >>click here<<

 

10/13/98

The Demo "level" of FutureWorld is almost finished, that is the 3d modeling aspect of the level itself. Some textures will have to be applied yet, and there will be some fine tuning yet. Now it's time to get crackin' on character modeling, as well as other important aspects of the game to get the demo finish by our proposed deadline of December 22nd 1998. (actual deadline Spring '98)

Then it will be time to finish all final preparations for submitting it to GT InterActive for evaluation. 

10/05/98

Look for some favorite StarWars, Indy, StarTrek, etc. AVI animations on the download page soon to come...we thought we would try our new video capture system with a few known "video's" before we ourselves use it for publishing.

These animations will be complete with sound at a 320x240 frame size, we may make a few "small" thumnail size ones with no sound, for "chatroom" usage to post as a "pic".

 

09/31/98

One of our next New game concepts, (yet to be announced), was "Laid-out" today, now for the submission for the "copyright people", so I can post it without any leaches sucking on the idea. Which I myself think is a new and Great idea for a new game.

Hint: it will be a first person/3rd person...adventure game.

 

09/29/98

Using The Unreal editor "UnrealED Beta" has been both fun and aggravating, I myself am used to using 3D Studio Max,
and
Lightwave3D. For a beta, it has much potential to be, (and in some cases it is), the best Level editor for 3D games ever.
I decided that soon I will devote a page to UnrealED techniques, mostly since I notice there are virtually a small number of tutorials available and none for more complex uses of the game engine.  The link will show in the side menuboard (Frames only), or scroll down to the menu at the bottom of this page, (browsers with "no frames").

So stay tuned for this too...


August 16th, 1998

FutureWorld will use the UNREAL game engine, as will "The Unholy", this decision has been reached after a careful comparison between the Quake, Quake 2, JediKnight, and The UnReal Game Engines.  Originally considered earlier was the "build" engine, now profoundly outdated and limited.

The JediKnight engine has little available utilities availible, and level editing is difficult to do. As for character animating and modeling...you have to create you character in "pieces"; head,arms,legs,etc..and would have to choose an animation/puppet file to use instead of being able to create your own animations. This was to be expected since all the available tools are not from any LucasArts source. Also, usage and licensing the engine (according to some sources) is limited to use by LucasArts only.  So at the risk of learning to use difficult limited "Netware" from second party Jedi fans, only to discover I cannot license the engine, I decided to go with the unreal engine.

This is what I liked about the JEDI' Engine.

  Programmer Joseph Hogan was recently hired by Sony InterActive, and will be     working in their        Kansas City office. This will leave his association and future  with OtherWorlds InterActive uncertain at this time pending his Interest in continuing to work with us as well as his availability. Either Way We wish Joe the best of world luck in the business!!!

  May 12, 1998

   One of our future projects, the VR 3D game set in a science fiction future currently titled  "Shotiona: Brave New World" ,    may be in development earlier than originally  planned.  Watch for more on this in August 1998.

   July 13, 1998

   New member added to game development staff. 

   July 16, 1998

    The Unholy, our upcoming 3D action game game...has changed from the "Build" engine, to  ID's Quake engine.

July 21, 1998

FUTUREWORLD is coming..... the new 3D action/adventure first person shooter game from otherworlds InterActive. We just begun this project click on the above logo for more info!!!

 

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